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2!!!! Hell yesss!!!

suggestion: the way you have the flap mechanic is you add a certain number to the velocity when a button is pressed. make it so that you SET the velocity instead of adding it for more consistent flap mechanics.  

otherwise, epic game my dude. everything works cool. im working on a flappy bird clone in pico 8 myself. The one thing I can't do is the pipe rendering. can you help me?

Thanks for checking it out, I'm glad you enjoyed it! Yes I believe the original had the flapping mechanics you described where upward velocity was just set instead of incremented, but I suppose I went the other way because I found it a bit more interesting. Rather than being only about timing, you had a bit more control over how high your flap would launch you.

Anyway what about rendering the pipes is getting you stuck? From what I can remember, spr() or sspr() is used to draw sprites to the screen. Are you referring to something else such as pipes spawning perhaps?