Couple of things now that a tutorial has been added.
Actually starting the tutorial isn't intuitive. I have to select the menu item with WASD and the down arrow to select it. My first impulse is to use the arrow keys... and that just starts the game.
Because I was trying to use the arrow keys to select I hit the right arrow. This gave me a screen that said "Thank You for Playing" and the page has to be reloaded. Hitting the right arrow on any selected entry on the main menu takes you to that screen.
The crafting tutorial level is possible to soft lock. I think I upgraded an item (maybe the staff) and am unable to make all the armor. I auto collected the staff and had the ability to upgrade it, I think with a shard.
The rest of the tutorial was pretty smooth. There were a couple of the levels where I had a hard time actually seeing the tutorial objectives. I think if I was in full screen mode it wouldn't have been an issue.
Adding another tutorial level covering buttons would be useful because you get done with the tutorial and start the game and you are stuck with nothing to do until you figure out you can click the buttons on the wall. Buttons could even go in the first tutorial room.
The tutorial definitely helped, so a very worthwhile addition.
So I then played. The controls started to make sense although they do take some getting used to but I can see the reasoning for picking the control scheme you decided to use.
Some levels due to the random generation seemed unwinnable. If the first room has nothing but the higher tier enemies I never managed to progress, even when backing out of them. I get you can preview the room before entering but a first encounter and not knowing some of the enemies are powerful gives a first impression that the game is going to be extremely hard/frustrating.
It would be nice if hard enemies all spawned at least 2 rooms away from the starting room.
The timer I had no idea about and took me by surprise. I was happily crafting and upgrading and exploring and then suddenly I was against a boss and would have to start over again. I did not do that as I get to keep no equipment.
A map would be a great addition.
There a lot of potential here, so keep improving! I don't usually like crafting games as they are too grindy but this one isn't too bad.